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About UNESCO MGIEP
The Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP) is UNESCO’s category 1 Research Institute that focuses on Sustainable Development Goal (SDG) 4.7 towards education for building peaceful and sustainable societies across the world. In line with its vision of ‘Transforming Education for Humanity’, the Institute employs the whole-brain approach to education, with programmes that are designed to mainstream SEL in education systems, innovate digital pedagogies and to put youth as global citizens at the centre of the 2030 agenda for Sustainable Development
About the Conference
Building on the success of TECH 2017, UNESCO MGIEP will organise TECH 2018 to delve into the role of digital technologies in enabling a shift from “transmissive pedagogies” to “transformative pedagogies” to create more peaceful and sustainable societies. TECH 2018 aims at drawing a blueprint for harnessing pedagogical possibilities opened up by digital technologies, in order to contribute to enabling a revolutionary shift in education from individual content acquisition to collaborative intelligence.
Working languages The working language of the conference will primarily be English.
Target Audience
Participants in the conference will be experts in the field of education technology and education for peace, sustainable development and global citizenship comprising of Ministers of Education, senior policy makers, education technology specialists, educators and teachers, curriculum designers, researchers, learners, students, game designers, ed-tech exhibitors and more
Conference Objectives
TECH 2018 aims to:
1. Provide a platform for dialogue and capacity building across gaming, digital pedagogy and education stakeholders, including students, teachers and young people;
2. Showcase and demonstrate pedagogical possibilities opened up by gaming and digital technologies in enabling learners to develop 21st century skills and competencies to shape peaceful and sustainable societies;
3. Critically reflect upon and articulate institutional and ethical implications of embracing digital solutions to education.
The conference is expected to generate the following outputs and follow up measures:
• A Conference Declaration on guidelines for the use of games and digital learning in education
• A Call for Action to mainstream Social and Emotional Learning (SEL) in education systems using digital interactive technologies
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